Blogue

Le numérique avance à une vitesse fulgurante. Pour suivre en temps réel les études sur le numérique jeunesse, les usages par les familles, de l'intelligence de marché et les technologies émergentes, abonnez-vous à l’infolettre du Tobo Lab pour recevoir les articles du blogue. Ici, c'est pas demain la veille, mais aujourd'hui.

 

Article image
2021-03-18
Perspective | Why it’s a problem that kids have been deprived of play during the pandemic
Angela Hanscom, a pediatric occupational therapist, writes about the importance of play. Lire la suite
2021-03-18
WeZank spotlights Arabian culture
Buoyed by local industry growth, the studio is seeking co-producers for two animated series that reflect kid life in the Middle East, says Maya Zankoul. Lire la suite
2021-03-17
Kidscreen » Archive » Launching an IP in Europe? Linear may still be best
Article image
2021-03-15
Kids and COVID-19: Illness is 'kind of like a cold' but pandemic is impacting mental health
Pediatrician Dr. Ayisha Kurji says that for most kids, COVID-19 is “kind of like a cold” but she says that doesn’t mean parents should let their guards down. Lire la suite
2021-03-12
What types of podcasts do kids like?
According to a new study by Kids Listen, story-driven podcasts are at the top of the audience wish list, but 32% are into non-fiction content. Lire la suite
2021-03-11
Preschoolers don’t need parents to find content
In contrast to a long-held industry belief, half of parents surveyed in September by research firm Childwise said their under-fives are discovering new programming all by themselves. Lire la suite
Article image
2021-03-10
Roblox goes public Wednesday — here's how indie game makers turned it into a $30 billion company
More than 1,250 developers made at least $10,000 last year through virtual sales in their Roblox games, and the company is increasing payouts to them. Lire la suite
Article image
2021-03-04
Hanai World, une nouvelle initiative de Guy Laliberté
Guy Laliberté profite de sa participation à Microsoft Ignite 2021 pour annoncer la création d’une nouvelle plateforme sociale de réalité mixte appelée Hanai World qui souhaite relier les expériences de divertissement physiques et virtuelles en misant sur la puissance des connexions humaines et en créant des événements qui peuvent être vécus dans les deux mondes en simultané. Lire la suite
2021-03-04
Results of Kidscreen’s Industry Survey
Kidcos weigh in on what they're excited about, worrying over and exploring next in our first-annual Kids Industry survey. Lire la suite
Article image
2021-02-26
F is for Future: How to think about public media’s next 50 years
PART OF A KNIGHT FOUNDATION SERIES ON PUBLIC MEDIA 50 YEARS AFTER THE PASSAGE OF THE PUBLIC BROADCASTING ACT Public… Lire la suite
1 2 3 4 5 6 7 8 9 10

Catégories

Tous
3D PRINT
AI
APP
APPS
AR
ASSISTANT VOCAL
AUDIO
BAYAM GRATUIT ACTIVITÉS ENFANTS COVID
BOOKS
BOTS
BUSINESS MODEL
CODE
CREATION
DATA
DECOUVRABILITÉDIGITAL
DESIGN
DIDITAL
DIGITAL
DIGITAL
DIGITAL
DIGITAL
DIGITAL
DIGITALE
DIGTAL
DISCOVERABILITY
DOGITAL
E-BOOK
EBOOK
EDUCATION
EDUCATION DIGITAL
EQUIPMENT
FAMILY
GAME
GAMES
INNOVATION
IoT
KIDS
LEARNING
LEGAL
MARKETING
MATTEL HASBRO ATHOME
MEDIA
MEDIA
MEDIA KIDS
MEDIA KIDS COVID-19
MEDIA. TIK TOK
MEDIAS
NEWS
PARENTING
PARENTS
PLAY
PODCAST
PODCASTS
PRICAY
PRIVACY
SCREEN
SCREENS
SCREENTIME
SECURITY
SERIES
SMART TOYS
SOCIAL MEDIA
STRENDS
STUDY
SURVEY
TB
TOBO
TOBO
TOBO
TOBO CONFINEMENT ACTIVITÉS ENFANTS MAISON SMALA
TOBO EXPO IDEALE ACTIVITES ENFANTS CONFINEMENT
TOBO SMALA LIEN FAMILLE JEUX CONFINEMENT SENIORS AINES
TOBOEDUCATION
TOBOKIDS
TOBOMEDIA
TOBOSTUDY
TOBOTOBO
TOBOTREND
TOY
TOYS
TREND
TRENDS
TV
TV. ADS
UX
VIDEO
VOCAL ASSISTANT
VOD
VOICE ASSISTANT
VR
YOUBUBE
YOUTUBE
YOUTUBE