Blogue

Le numérique avance à une vitesse fulgurante. Pour suivre en temps réel les études sur le numérique jeunesse, les usages par les familles, de l'intelligence de marché et les technologies émergentes, abonnez-vous à l’infolettre du Tobo Lab pour recevoir les articles du blogue. Ici, c'est pas demain la veille, mais aujourd'hui.

 

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2020-12-03
Sondage sur les jeux vidéo en pandémie: un véritable exutoire pour les jeunes et les moins jeunes
Selon une enquête sur les habitudes des Canadiens, les jeux vidéo se sont avérés être un parfait antidote contre l’ennui pendant la pandémie. Lire la suite
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2020-12-02
Zoom and Among Us dominate Apple’s most downloaded charts in 2020
Not a big surprise. Lire la suite
2020-12-02
The growth in co-viewing is here to stay
Even though an increasing number of children have their own devices, 75% of parents are regularly watching content with their kids. Lire la suite
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2020-11-30
Born Social 2020 : les usages numériques des moins de 13 ans - BDM
Découvrez les réseaux sociaux préférés des 11-12 ans en 2020, leur taux d'équipement en smartphone et leur rapport aux marques sur Internet. Lire la suite
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2020-11-27
Kahoot drops $50M on Drops to add language learning to its gamified education stable – TechCrunch
After raising $215 million from SoftBank to double down on the surge of interest in online learning, Kahoot has made an acquisition to expand the scope of subjects that it covers. The popular startup, which lets people build and share educational games, has picked up Drops, a startup that helps peo… Lire la suite
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2020-11-27
HQ Trivia Veteran Scores Major Investors To Launch Interactive Kids Media Company
Hellosaurus--Mister Rogers for the Netflix generation--attracts funding from the founders of YouTube, Vimeo, Warby Parker and Allbirds. Lire la suite
2020-11-25
How gaming, interaction & influencers are merging
EXCLUSIVE: As gaming companies become social platforms, kidcos need to rethink how they're approaching content, a new SuperAwesome report finds. Lire la suite
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2020-11-24
Children, Technology and Play
Technology is now embedded in children’s lives: how does it affect the way that children play, and how they learn and develop critical skills through play? A large-scale research report carried out in collaboration with the University of Sheffield, UK, the University of Cape Town, South Africa, and Dubit Ltd, UK. Lire la suite
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2020-11-24
‘All Arts Organizations Are Media Companies Now’: How the Pandemic Is Transforming Theater
A series of immersive audioplays performed and mixed live, using tech developed by theatrical sound designers and engineers. A summer festival’s entire season of new plays and classics released on … Lire la suite
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2020-11-18
Separated during lockdown: how offline games can help young children process loss
How can we help young children make sense of long-term separations from friends or family who are self-isolating when we ourselves don’t know how long the current situation will last? For www.paren… Lire la suite
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