Tobo blog

Le numérique avance à une vitesse fulgurante. Pour suivre en temps réel les études sur le numérique jeunesse, les usages par les familles, de l'intelligence de marché et les technologies émergentes, abonnez-vous à l’infolettre du Tobo Blog. Ici, c'est pas demain la veille, mais aujourd'hui.

 

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2018-03-29
Benefits of Play Revealed in Research on Video Gaming
Video gaming leads to improved cognition, creativity, sociability, & more. Lire la suite
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2018-03-27
The five biggest announcements from the Apple education event
At its annual spring event, Apple announced several new products geared toward the education market, most notably, a cheaper version of the iPad. Lire la suite
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2018-03-27
How iPhone Gaming Revolutionized Video Games
Apple: iPhone Gaming is at an "incredible tipping point" Lire la suite
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2018-03-26
Raconter des histoires à l’ère du numérique
Au-delà de la technologie, pour captiver l’usager, il faut un récit. Lire la suite
2018-03-26
Fifty-nine per cent of parents don’t use YouTube kid-friendly mode
An online survey of over 1,000 adults with children under the age of 18 found that of parents who allow their children to watch YouTube, 37 percent don’t use provided parental controls and 22 per cent didn’t even know they existed. Lire la suite
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2018-03-26
Chromebook tablets for versatile learning
We’re bringing the easy management, shareability and simplicity of Chromebooks to a tablet that meets versatile student needs like touch and stylus functionality, multimedia creation, and VR & AR exploration. Lire la suite
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2018-03-26
Global Kids Online: designing an impact toolkit for a multi-country project
For research precisely designed to inform policy and practice, ensuring it has the desired impact is crucial. But tracking impact across many countries and diverse contexts can be difficult. Sonia … Lire la suite
AI
2018-03-26
Why AI voice assistants have the kids biz talking
Are AI voice-enabled assistants here to stay, or could they fade into the background? Lire la suite
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2018-03-22
Roblox is like the Club Penguin for Gen Z
Roblox is a universe of user-generated 3D virtual worlds, where kids can engage in open-ended play. The massive gaming platform sees over 50 million kids playing every month and the core demographic is 9 to 15. Lire la suite
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2018-03-22
Roblox, the Club Penguin for Gen Z, is now cash-flow positive
I’m familiar with Roblox because my 8-year old daughter watches YouTube videos of kids playing the game almost every day. I’m also familiar with Roblox because she whined while we were running erra… Lire la suite
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